Sega Game Genie Cheat Codes
The Big Book of Game Genie Codes (Windows-only) Make your own Geneis Game Genie Codes Sega Genesis/Sega CD Import FAQ by Trevor Wilson (Game Genie Region Bypass Codes) 688 Attack Sub AAAHH!! Real Monsters Addams Family, The Adventures of Batman and Robin, The Aero the Acro-bat After Burner II Air Buster Aladdin, Disney's Alex Kidd in the. The one after Mighty, before Knuckles.) This character is rumoured to be the remains of Miles 'Tails' Prower from a prototype version of the game. Move Characters Anywhere in Level With the Stage Select mode enabled, choose any stage you want. Next, pause the game. You'll notice a little X/Y location guide in a black box has appeared on screen.
Game Genie Cheat Codes Sega
The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis.
- There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list.
- Master Code – Must Be On
ATBT-AA4E
Note: It is known this is required on emulators but may not be required on an actual Genesis console. - Invisible Sonic
R0TA-DERP - Enable Debugger
AE7T-AAE2 - Sonic’s Ring Count Goes To 99 You Get Hit 4
NNTT-CACY - Tails’ Ring Count Goes To 99 When You Get Hit 5
NNTT-CADJ - Don’t Use Up Rings To Maintain Transformation of Super Sonic
ACZT-CAFY - Become Super Sonic With 0 Rings
ACZT-CACJ - Become Super Sonic With 0 Emeralds
ACZT-CACA - The Regular Level Music Plays When Super Sonic, Instead of The Super Theme
ADFT-8AF6 - Rings Worth 2 (Player 1
SAST-DJ1A - Rings Worth 3 (Player 1)
SAST-DN1A - Rings Worth 4 (Player 1)
SAST-DT1A - Rings Worth 5 (Player 1)
SAST-DY1A - Rings Worth 6 (Player 1)
SAST-D21A - Rings Worth 7 (Player 1)
SAST-D61A - Rings Worth 8 (Player 1)
SAST-DA1A - Start With 1 Life Instead Of 3 (Player 1)
AE8A-AAD2 - Start With 5 Lives (Player 1)
AY8A-AAD2 - Start With 7 Lives (Player 1)
A68A-AAD2 - Start With 9 Lives (Player 1)
BE8A-AAD2 - Start With 25 Lives (Player 1)
DE8A-AAD2 - Start With 50 Lives (Player 1)
GJ8A-AAD2 - Start With 75 Lives (Player 1)
KN8A-AAD2 - Start With 99 Lives (Player 1)
NN8A-AAD2 - Infinite Lives (Player 1)
JW3A-CA4J - Rings Worth 2 (Player 2)
SATA-DJVW - Rings Worth 3 (Player 2)
SATA-DNVW - Rings Worth 4 (Player 2)
SATA-DTVW - Rings Worth 5 (Player 2)
SATA-DYVW - Rings Worth 6 (Player 2)
SATA-D2VW - Rings Worth 7 (Player 2)
SATA-D6VW - Rings Worth 8 (Player 2)
SATA-DAVW - Start With 1 Life Instead Of 3 (Player 2)
AE8A-AAD8 - Start With 5 Lives (Player 2)
AY8A-AAD8 - Start With 7 Lives (Player 2)
A68A-AAD8 - Start With 9 Lives (Player 2)
BE8A-AAD8 - Start With 25 Lives (Player 2)
DE8A-AAD8 - Start With 50 Lives (Player 2)
GJ8A-AAD8 - Start With 75 Lives (Player 2)
KN8A-AAD8 - Start With 99 Lives (Player 2)
NN8A-AAD8 - Infinite Lives (Player 2)
JXGA-CA7G - Jump Lower
KBVT-CAE2 - Jump A Little Higher
FVVT-CAE2 - Jump A Lot Higher
EBVT-CAE2 - Jump Really High
CBVT-CAE2 - Sonic Stays Invincible For A Shorter Time After Getting Hit
A02T-CAF8 - Sonic Stays Invincible For A Longer Time After Getting Hit
982T-CAF8 - Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
ALTA-CA8N - Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
ALTA-CA9J - Sonic Doesn’t Lose Rings When Hit
ATTT-CA4W - Tails Doesn’t Lose Rings When Hit
ATTT-CA5G - Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
AH2T-CAH6 - Rings Worth 2 In Special Stages (Sonic)
SBJA-HJWJ - Rings Worth 3 In Special Stages (Sonic)
SBJA-HNWJ - Rings Worth 4 In Special Stages (Sonic)
SBJA-HTWJ - Rings Worth 5 In Special Stages (Sonic)
SBJA-HYWJ - Rings Worth 6 In Special Stages (Sonic)
SBJA-H2WJ - Rings Worth 7 In Special Stages (Sonic)
SBJA-H6WJ - Rings Worth 8 In Special Stages (Sonic)
SBJA-HAWJ - Rings Worth 2 In Special Stages (Tails)
SBJA-HJWR - Rings Worth 3 In Special Stages (Tails)
SBJA-HNWR - Rings Worth 4 In Special Stages (Tails)
SBJA-HTWR - Rings Worth 5 In Special Stages (Tails)
SBJA-HYWR - Rings Worth 6 In Special Stages (Tails)
SBJA-H2WR - Rings Worth 7 In Special Stages (Tails)
SBJA-H6WR - Rings Worth 8 In Special Stages (Tails)
SBJA-HAWR - Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ACZT-CACA - Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
AGZT-CACA - Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ALZT-CACA - Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ARZT-CACA - Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
AWZT-CACA - Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A0ZT-CACA - Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A4ZT-CACA - Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
AGZT-CACJ
K4ZT-CA9N - Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
A0ZT-CACJ - Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
BLZT-CACJ - Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
DGZT-CACJ - Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
FCZT-CACJ - Super Sonic Doesn’t Lose Rings With Time
K4ZT-CA9N - Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
RE8A-A60W - Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
2VAT-BCRN - Rings Worth 2 (Player 1)
SATA-DJTJ - Rings Worth 3 (Player 1)
SATA-DNTJ - Rings Worth 4 (Player 1)
SATA-DTTJ - Rings Worth 5 (Player 1)
SATA-DYTJ - Rings Worth 6 (Player 1)
SATA-D2TJ - Rings Worth 7 (Player 1)
SATA-D6TJ - Rings Worth 8 (Player 1)
SATA-DATJ - Start With 1 Life Instead Of 3 (Player 1)
AE8A-AADN - Start With 5 Lives (Player 1)
AY8A-AADN - Start With 7 Lives (Player 1)
A68A-AADN - Start With 9 Lives (Player 1)
BE8A-AADN - Start With 25 Lives (Player 1)
DE8A-AADN - Start With 50 Lives (Player 1)
GJ8A-AADN - Start With 75 Lives (Player 1)
KN8A-AADN - Start With 99 Lives (Player 1)
NN8A-AADN - Infinite Lives (Player 1)
JW3A-CA4Y - Rings Worth 2 (Player 2)
SATA-DJW8 - Rings Worth 3 (Player 2)
SATA-DNW8 - Rings Worth 4 (Player 2)
SATA-DTW8 - Rings Worth 5 (Player 2)
SATA-DYW8 - Rings Worth 6 (Player 2)
SATA-D2W8 - Rings Worth 7 (Player 2)
SATA-D6W8 - Rings Worth 8 (Player 2)
SATA-DAW8 - Start With 1 Life Instead Of 3 (Player 2)
AE8A-AADW - Start With 5 Lives (Player 2)
AY8A-AADW - Start With 7 Lives (Player 2)
A68A-AADW - Start With 9 Lives (Player 2)
BE8A-AADW - Start With 25 Lives (Player 2)
DE8A-AADW - Start With 50 Lives (Player 2)
GJ8A-AADW - Start With 75 Lives (Player 2)
KN8A-AADW - Start With 99 Lives (Player 2)
NN8A-AADW - Infinite Lives (Player 2)
JXGA-CA7W - Jump Lower
KBVT-CAE2 - Jump A Little Higher
FVVT-CAE2 - Jump A Lot Higher
EBVT-CAE2 - Jump Really High
CBVT-CAE2 - Sonic Stays Invincible For A Shorter Time After Getting Hit
A02T-CAGL - Sonic Stays Invincible For A Longer Time After Getting Hit
982T-CAGL - Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
ALTA-CA82 - Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
ALTA-CA9Y - Sonic Doesn’t Lose Rings When Hit
ATTT-CA58 - Tails Doesn’t Lose Rings When Hit
ATTT-CA6W - Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
AH2T-CAHN - Rings Worth 2 In Special Stages (Sonic)
SBJA-HJV2 - Rings Worth 3 In Special Stages (Sonic)
SBJA-HNV2 - Rings Worth 4 In Special Stages (Sonic)
SBJA-HTV2 - Rings Worth 5 In Special Stages (Sonic)
SBJA-HYV2 - Rings Worth 6 In Special Stages (Sonic)
SBJA-H2V2 - Rings Worth 7 In Special Stages (Sonic)
SBJA-H6V2 - Rings Worth 8 In Special Stages (Sonic)
SBJA-HAV2 - Rings Worth 2 In Special Stages (Tails)
SBJA-HJV8 - Rings Worth 3 In Special Stages (Tails)
SBJA-HNV8 - Rings Worth 4 In Special Stages (Tails)
SBJA-HTV8 - Rings Worth 5 In Special Stages (Tails)
SBJA-HYV8 - Rings Worth 6 In Special Stages (Tails)
SBJA-H2V8 - Rings Worth 7 In Special Stages (Tails)
SBJA-H6V8 - Rings Worth 8 In Special Stages (Tails)
SBJA-HAV8 - Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ACZT-CACN - Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
AGZT-CACN - Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ALZT-CACN - Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ARZT-CACN - Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
AWZT-CACN - Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A0ZT-CACN - Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A4ZT-CACN - Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
AGZT-CACY
K4ZT-CA92 - Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
A0ZT-CACY - Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
BLZT-CACY - Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
DGZT-CACY - Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
FCZT-CACY - Super Sonic Doesn’t Lose Rings With Time
K4ZT-CA92 - Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
RE8A-A60G - Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
2VAT-BCRA - One Hit And You Are Invincible
982T-C9F8
Version A Codes
Version B Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive
1. AWXT-CA4C - Don't lose rings when hit
2. HXRT-AA6A - Infinite time
3. 96BA-CAG6 + 98MA-CAF0 - Keep shields(fire, water, lightning) when hit
4. AKVT-AA76+AMNA-EA24 - Keep rings between levels
5. ATGT-CA3Y - Super shoes don't run out with time
6. RENT-C6YA - Sonic can always double jump(can't use water shield or become Super Sonic)
7. RENT-C6V6 - Sonic can always use Fireball Spin Dash(can't double jump, bounce, or become Super Sonic)
8. RGSA-A6YY - Only 1 blue sphere needed to get a chaos emerald
9. AANA-CNA0 - Sonic jumps as high as Knuckles(slightly lower than usual)
10. 4ANA-CRA0 - High jump for Sonic
11. 2ANA-CWA0 - Super jump for Sonic
12. AANA-C4A0 - Mega jump for Sonic
13. AANA-DYA0 - Orbital jump for Sonic
14. TB5T-CNCR - Knuckles jumps as high as Sonic(slightly higher than usual)
15. PV5T-CRCR - High jump for Knuckles
Sega Genesis Game Genie Cheat Codes
16. AB5T-CWCR - Super jump for Knuckles
17. AB5T-C2CR - Mega jump for Knuckles
18. AB5T-DTCR - Orbital jump for Knuckles
19. ALNA-AACR - Rings worth 2 in special stage
20. ARNA-AACR - Rings worth 3 in special stage
21. AWNA-AACR - Rings worth 4 in special stage
22. A0NA-AACR - Rings worth 5 in special stage
23. BLNA-AACR - Rings worth 10 in special stage
24. A2NT-CAG6 - Only 6 chaos emeralds needed to become Super Sonic
25. AYNT-CAG6 - Only 5 chaos emeralds needed to become Super Sonic
26. ATNT-CAG6 - Only 4 chaos emeralds needed to become Super Sonic
27. ANNT-CAG6 - Only 3 chaos emeralds needed to become Super Sonic
28. AJNT-CAG6 - Only 2 chaos emeralds needed to become Super Sonic
29. AENT-CAG6 - Only 1 chaos emerald needed to become Super Sonic
30. AANT-CAG6 - Become Super Sonic without any chaos emeralds
31. NTNT-CAHL - 100 rings needed to become Super Sonic instead of 50
32. FANT-CAHL - 40 rings needed to become Super Sonic
33. DENT-CAHL - 25 rings needed to become Super Sonic
34. BJNT-CAHL - 10 rings needed to become Super Sonic
35. AENT-CAHL - 1 ring needed to become Super Sonic
36. AANT-CAGY+AAPA-CAB8 - Become Super-Duper Sonic without any emeralds(you still need 50 rings unless using one of the above codes)
37. NTPT-CA50 - Rings aren't used as Super(or Super-Duper) Sonic/Knuckles
38. RHJA-E60L - Bonus round always activated after every checkpoint
39. BXLA-EA5G - Bonus round is always Slot Machine
40. A5LA-EA5G - Bonus round is always Glowing Spheres
41. A36A-CACW - Only 6 chaos emeralds needed to become Super Knuckles
42. AZ6A-CACW - Only 5 chaos emeralds needed to become Super Knuckles
43. AV6A-CACW - Only 4 chaos emeralds needed to become Super Knuckles
44. AP6A-CACW - Only 3 chaos emeralds needed to become Super Knuckles
45. AK6A-CACW - Only 2 chaos emeralds needed to become Super Knuckles
46. AF6A-CACW - Only 1 chaos emerald needed to become Super Knuckles
47. AB6A-CACW - Become Super Knuckles without any chaos emeralds
48. NV6A-CADA - 100 rings needed to become Super Knuckles instead of 50
49. FB6A-CADA - 40 rings needed to become Super Knuckles
50. DF6A-CADA - 25 rings needed to become Super Knuckles
51. Furdiburb music game cheats. BK6A-CADA - 10 rings needed to become Super Knuckles
52. AF6A-CADA - 1 ring needed to become Super Knuckles
53. AB6A-CACL+AB6A-CAHR - Become Super-Duper Knuckles without any emeralds(you still need 50 rings unless using one of the above codes)
Nintendo Game Genie Cheat Codes
54. ACCT-CA2R - Can't drown